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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Creating a new project

Launch the Unity Hub application to start a new project. If you have a Unity account, go ahead and sign-in; if not, you can either create one or hit Skip at the bottom of the screen.

Now, let's set up a new project by selecting the arrow icon next to the NEW tab at the top-right:

Choose your 2020 version and set the following fields:

  • Project Name: I'll be calling mine Hero Born.
  • Location: Wherever you'd like the project to be saved.
  • Template: The project will default to 3D, so hit CREATE:

With the project created, you're all set to explore the Unity interface.

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