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JavaScript from Beginner to Professional

You're reading from   JavaScript from Beginner to Professional Learn JavaScript quickly by building fun, interactive, and dynamic web apps, games, and pages

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800562523
Length 546 pages
Edition 1st Edition
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Authors (4):
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Codestars By Rob Percival Codestars By Rob Percival
Author Profile Icon Codestars By Rob Percival
Codestars By Rob Percival
Laurence Svekis Laurence Svekis
Author Profile Icon Laurence Svekis
Laurence Svekis
Maaike van Putten Maaike van Putten
Author Profile Icon Maaike van Putten
Maaike van Putten
Rob Percival Rob Percival
Author Profile Icon Rob Percival
Rob Percival
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Toc

Table of Contents (19) Chapters Close

Preface 1. Getting Started with JavaScript FREE CHAPTER 2. JavaScript Essentials 3. JavaScript Multiple Values 4. Logic Statements 5. Loops 6. Functions 7. Classes 8. Built-In JavaScript Methods 9. The Document Object Model 10. Dynamic Element Manipulation Using the DOM 11. Interactive Content and Event Listeners 12. Intermediate JavaScript 13. Concurrency 14. HTML5, Canvas, and JavaScript 15. Next Steps 16. Other Books You May Enjoy
17. Index
Appendix – Practice Exercise, Project, and Self-Check Quiz Answers

Summary

In this chapter, we introduced you to the concept of OOP. This means that we structure our code in such a way that objects are the central players of the logic. Classes are blueprints for objects. We can make a template for an object and create an instance easily by using the new keyword.

We then saw that classes can inherit from each other by using the extends keyword. Classes that extend from another class will have to call the constructor of this class with super() and will then automatically have access to all the properties and methods of the parent. This is great for reusable and highly maintainable code.

Lastly, we encountered prototypes. This is the built-in JavaScript concept that makes classes possible. By adding properties and methods to a class using prototype, we can modify the blueprint of that class.

In the next chapter, we will consider some of JavaScript's built-in methods, which can be used to manipulate and add complexity to your code!

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