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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Summary


Creating art and audio for games is an enormous task, both in terms of the time it takes and the assets to be produced. As a game developer, it is your responsibility to ensure that everything is cohesive and aesthetically pleasing, whether you are creating the assets or working with artists and sound designers. In this chapter you have started to understand how art and audio works in GameMaker: Studio and what the difference is between good and good enough. You learned about the acceptable image formats and how to import a sprite sheet. You created a tileset that will make better use of computer memory and allow for large unique worlds. You animated a sprite and made it loop properly. You also learned how to control sounds and the direction they are heard from. You are now ready to start making real games!

In the next chapter we are going to build our second game, a side scrolling shooter. We will create a player that moves around the screen, build several enemies that shoot weapons...

You have been reading a chapter from
HTML5 Game Development with GameMaker
Published in: Apr 2013
Publisher: Packt
ISBN-13: 9781849694100
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