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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Building a tower toppling game


In order to build a tower toppling game, the first elements we need to create are the support structures. We already have a Steel Pillar, which will be the strongest piece, but we will need several more. There will be three material types that will each have unique physics properties: Steel, Wood, and Glass. There will also need to be two different sizes, large and small, for variation. Finally, we want the large structures to be able to break apart into small chunks of Debris.

Constructing the Pillars and Debris

We will start by building all the additional Steel Pillars and Debris.

  1. Create a new Sprite, spr_Pillar_Steel_Small, and load Chapter 6/Sprites/Pillar_Steel_Small.png with Remove Background checked. Center the origin and click on OK.

  2. Rather than making a new object, right click on obj_Pillar_Steel and Duplicate the object. This will keep the properties the same so we don't have to repeat most of that work. Rename this to obj_Pillar_Steel_Small.

  3. Change the...

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