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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Winding it up


We are wrapping up this chapter with some elements still left undone, but you already have the ability to do this on your own. There are still all the sounds, background art, and front end to build. Not only that, but you may have noticed that the player cannot be killed. Making the player invincible made it easier for us to test out the boss battle, so try the fight again after you have added it in. The boss battle is pretty difficult, but also easily altered. Why not try changing up the timing in each phase or try adjusting the values of the damage. To take this even further you can build levels and enemies that lead up to the battle. Have fun with it and it could look something like the following screenshot below!

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