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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Chapter 10. Deploying HTML5 Games

We have created several HTML5 games throughout the book. In this chapter, we discuss several approaches through which we can deploy our games to let others play them.

In this chapter, you will learn the following topics:

  • Deploying the game to a web page.
  • Deploying the game as a mobile web app.
  • Wrapping the game into an OS X app.
  • Deploying the game to the App Store.

There are different channels to deploy HTML5 games. We can put the game online in a normal web page or deploy it as a mobile web app. Otherwise, we can deploy the game on the Chrome Web Store. For native app stores, we have different app store options according to the types of the games. We choose desktop or mobile app stores to deploy our games. For desktop games, we can deploy the game to the Mac App Store or Windows Store. For games for mobile devices, we can deploy them to the iOS app store and Android app stores.

The most direct approach to deploy HTML5 games to app stores is by using...

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