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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Coding cross-platform using imports


We've already seen the import keyword that allows us to import all the classes of a module. This keyword can be used to write some cross-platform code. Indeed, it is the preferred way to do so, when working with packages that have the same layout. It has the advantage of being easily readable and does not mean adding three lines every time you want to access a platform-specific package.

So, here's a simple example: imagine you want to target Neko and PHP and want to use the println method available in neko.Lib.println and php.Lib.println (these methods allow you to write a line of text on the stdout). As you can see here, regarding what we are going to use, the neko and php package have the same layout (indeed, they have the same layout for quite a lot of their classes). So, we can write the following code:

#if php
import php.Lib;
#elseif neko
import neko.Lib;
#end

class Main
{
   public static function main()
   {
      Lib.println("Hello World");
   ...
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