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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Using advanced effects

The effects we are going to see in this section don’t differ a lot from the previous ones; they are just a little bit trickier and need some background to properly use them. So, let’s dive into them!

In this section, we are going to see the following advanced effect concepts:

  • High Dynamic Range (HDR) and Depth Map
  • Applying advanced effects

Let’s start by discussing some requirements for some of these effects to work properly.

High Dynamic Range (HDR) and Depth Map

Some effects not only work with the rendered image but also need additional data. We can first discuss the Depth Map, a concept we discussed in the previous chapter.

To recap, a Depth Map is an image rendered from the point of view of the camera, but instead of generating a final image of the scene, it renders the scene objects’ depth, rendering the objects in shades of gray. The darker the color, the farthest from the camera the...

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