Summary
In this chapter, we had a quick introduction to essential Unity concepts. We reviewed the basic Unity windows and how we can use all of them to edit a full scene, from navigating it then creating premade objects, to manipulating them to create our own types of objects using GameObjects and Components. We also discussed how to use the Hierarchy window to parent GameObjects to create complex object hierarchies, as well as creating Prefabs to reutilize and manipulate large amounts of the same type of objects. Finally, we discussed how we can save our progress and move the project, reviewing the structure of it and which folders are the essential ones.
In the next chapter, we will learn about different tools such as the Terrain System and ProBuilder, to create the first prototype of our game's level. This prototype will serve as a preview of where our scene will be headed – the early testing of some ideas.