Summary
In this chapter, we learned how to create an executable version of the game and configure it properly so that you can share it with not only your friends but potentially the world! We also discussed how to profile our Build; remember that doing that will give us more accurate data than profiling the Editor, so we can improve the performance of our game even more.
But before we do that, we must discuss some final details. These are not Unity-related details, but game-related ones – things you need to consider before and after showing your game to people other than yourself or any person that saw your game while it was being developed. In the next chapter, we will briefly discuss the non-technical aspects of game development, and what you should do before and after finishing your game.