In the last few chapters, we have learned how Deep Q learning works by approximating the q function with a neural network. Following this, we have seen various improvements to Deep Q Network (DQN) such as Double Q learning, dueling network architectures, and the Deep Recurrent Q Network. We have seen how DQN makes use of a replay buffer to store the agent's experience and trains the network with the mini-batch of samples from the buffer. We have also implemented DQNs for playing Atari games and a Deep Recurrent Q Network (DRQN) for playing the Doom game. In this chapter, let's get into the detailed implementation of a dueling DQN, which is essentially the same as a regular DQN, except the final fully connected layer will be broken down into two streams, namely a value stream and an advantage stream, and these two streams...
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Japan
Slovakia