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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Lazy initialization

After two lengthy discussions, a section about a lazy initialization pattern should present a comfortable change. This pattern appeared in the Gang of Four book under the name of virtual proxy, which virtually nobody is using today. Lazy initialization, on the other hand, has become a common household name.

Lazy initialization is a very simple pattern that merely states whether an object is not always required, creating it only when it is needed. We would use this pattern on two occasions: when the creation of an object or its initialization is a slow process, or when the very existence of the object signifies something.

Whenever I go somewhere with a car, I have to take into account the small possibility that the car will not start. If that happens, I call my mechanic. That's lazy initialization.

Doing it in a classical object-oriented way would be entirely...
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