Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

Arrow left icon
Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Working with particle nodes in Godot 4

In this recipe, we’ll look at GPU-based particles node. We’ll look at attractors, which attract particles toward the GPUParticlesAttractorSphere3D node, as well as collisions, where we create a ramp. When the particles hit the ramp, they collide and then fall down the ramp.

Next, we will create a second particle and use sub-emitters so that once the particles fall off the ramp or collide with the ramp, they change to the second particle. We will use trails to make a very basic explosion effect with the built-in TubeTrailMesh. Finally, we will look at the new GPUParticles2D node by making a cloud that shoots lighting using sub-emitters and trails.

Getting ready

For this recipe, we need to add a new 3D Scene and save the scene as Particles. Click View, then 1 Viewport. Rename Node3D to World and add a WorldEnvironment node to the Scene tab.

Download this free particle pack from Kenny here: https://www.kenney.nl/assets/particle...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime