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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Chapter 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence

After having given a rendering (Chapter 4, No Longer Alone – Sweet-Toothed Pandas Strike) and a physical shape (Chapter 5, The Secret Ingredient Is a Dash of Physics) to our Pandas, it's now time to give them intelligence. In particular, the ability to walk/navigate through the map towards the player's cake to eat it. In fact, as we have already pointed out, artificial intelligence (AI) is at the core of giving life to NPCs, so that they can move around and act within the world. However, this chapter will focus on navigation.

In particular, we will implement a waypoint system for our Pandas. We will do it twice, so that we can have two different perspectives on the same thing, and we will highlight the advantages and disadvantages of each method.

Here is an outline of the topics that we will cover:

  • The importance of AI in video games
  • Navigation in video games and an overview of the...
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