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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Chapter 6. Adding a Graphical User Interface

Our game is nearly complete. One feature that players expect is a graphical user interface (GUI). That is, the set of images, text, and buttons that a player interacts with during the game. We do not want to disappoint or alienate our users, so we'll add some key GUI components to help professionalize our game.

This chapter begins with an overview of Unity 5's User Interface (UI) system, followed by a look at game navigation. Also in this chapter, we will create the following GUI components:

  • Heads-up display (HUD)
  • Minimap
  • Full-screen navigation navigation

Before we start building our GUI, I'll cover the importance of GUI components and Unity's UI tools.

After reading this chapter, you will:

  • Understand the significance of GUIs
  • Understand Unity 5's UI system
  • Be able to create HUD
  • Be able to create minimaps
  • Be able to create full-screen navigational menus
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