In the last chapter, we designed our game so that we have a plan for our development efforts. We designed all the game's functionality, how to use the player character, what role the non-player character will have, what assets we will use, and what animations we will use in the game. We also mocked-up the main game screen as well as our heads-up display. In addition to this, we made key decisions on our game's difficulty balance. With the design work complete, we are ready to start creating our game.Â
In this chapter, we will create our game's terrain and perform several actions to customize the terrain based on our design mock-up in Chapter 3, Designing the Game. We will use shaping tools and add water and vegetation features to complete our game environment.
Specifically, we will cover the following topics in this chapter:
- Creating the...