Clock body
Before we can start rendering our clock, we need to have it flat filled and prepared, as follows:
Figure 16.3: Flat filling
In this artwork, the glossy red clock body is the main attention grabber. It needs the most time and care to render. The body is made of painted stainless steel. We are aiming for a shiny, yet non-metallic finish, just like the reference photograph. Let’s begin with the shading.
Shading using Multiply mode
Multiply mode is commonly used to shade objects. The blend layer in Multiply darkens the base layer; the results vary depending on the colors of the involved layers. To begin, create a layer on top of the flat fill layer, create a clipping mask, and set its blend mode to Multiply, as follows:
Figure 16.4: New Multiply layer
In this case, we will be using purple for the blend layer, to lay down the basic shading, as shown in the following figure:
Figure 16.5: Basic...