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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course 2. Communication and Collaboration (Labels and Forums) FREE CHAPTER 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

What this book covers

Chapter 1, Setting Up Gamification in a Moodle Course, shows you how to set up a scoring system using the Moodle gradebook. You use weekly categories to automatically add up scores for activities.

Chapter 2, Communication and Collaboration (Labels and Forums), explains how to establish a culture of collaboration in your class using Moodle forums. You will learn how to make use of activity loops that identify a kind of behavior and wrap motivation and feedback around that action.

Chapter 3, Challenges for Learners (Self-Assessment and Choice), helps you set challenges for learners to self-assess their current ability and set learning goals with the choice activity.

Chapter 4, Passing the Gateway (Conditional Activities), shows you how to configure gateways to check and ensure progress before new content or activities are released. These checks may be based on self-assessment, peer assessment, computer-based marking, or teacher grading.

Chapter 5, Feedback on Progress (Marking Guides and Scales), covers the setup of Moodle assignments and providing effective feedback through a comment bank and custom scales.

Chapter 6, Mastery Achieved (Badges and Motivation), illustrates how to issue open badges to recognize achievements and set up an online backpack to share digital badges.

Chapter 7, Leveling Up (Rubrics), helps you reduce anxiety for learners by using game-like Leveling Up. Through Moodle rubrics, learners can identify their current level and where they would like to be at a near point in the future.

Chapter 8, Completing the Quest (Reporting Activities), lets you quickly see who has read the instructions and completed tasks using Moodle automatic reports. These in-built analytics helps you identify and support those who need it the most.

Chapter 9, Super-boost Gamification with Social Elements (Groups), is where you discover how to increase motivation and participation by including social game elements in your Gamification strategies.

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