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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Modern OpenGL with Qt

The OpenGL code shown in the previous section uses a very old technique of streaming vertices one by one into a fixed OpenGL pipeline. Nowadays, modern hardware is much more feature-rich and not only does it allow faster processing of vertex data but also offers the ability to adjust different processing stages, with the use of reprogrammable units called shaders. In this section, we will take a look at what Qt has to offer in the domain of a "modern" approach to using OpenGL.

Shaders

Qt can make use of shaders through a set of classes based around QOpenGLShaderProgram. This class allows compiling, linking, and executing of shader programs written in GLSL. You can check whether your OpenGL implementation...

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