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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Concepts in the Unity Physics system

A simulation is a useful function of a game. Unity provides different tools for different purposes. For example, if we want to develop a 3D game, then we can use the built-in 3D physics integrated with the Nvidia PhysX engine. If we want to add a physics simulation to a 2D game, then we can choose the built-in 2D physics integrated with the Box2D engine.

Note

PhysX is an open source, real-time physics engine middleware SDK developed by Nvidia as a part of the Nvidia GameWorks software suite. Box2D is a free, open source 2D physics simulator engine.

In addition to these built-in Physics solutions, Unity also provides Physics engine packages. These are the Unity Physics package and the Havok Physics for Unity package. They are different from the built-in Physics systems. They need to be installed separately using Unity's Package Manager, and they are used in projects with Unity's Data-Oriented Technology Stack (DOTS). We will introduce...

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