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Game Development with Three.js

You're reading from   Game Development with Three.js With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Length 118 pages
Edition 1st Edition
Languages
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Author (1):
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Isaac Sukin Isaac Sukin
Author Profile Icon Isaac Sukin
Isaac Sukin
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Toc

Materials


Materials are instances of THREE.Material that define how objects appear. There are several common material subclasses:

Constructor

Explanation

MeshBasicMaterial

It is not affected by lighting (a characteristic called unlit), so this is usually used to display a solid color or a wireframe. Two adjacent, same-colored, unlit surfaces are difficult to tell apart.

MeshNormalMaterial

The red/green/blue values of the colors displayed by this material are based on the magnitude of the x/y/z values of the faces' normal vectors. (A normal vector is perpendicular to a surface.) This material is unlit and useful for quickly distinguishing the shape of an object.

MeshDepthMaterial

It is an unlit material that shows shades of gray, with brightness depending on the distance from the camera. It is useful when designing scenes before applying more realistic textures.

MeshLambertMaterial

Faces are affected by lighting, but are not shiny. Specifically, lighting is calculated per-vertex...

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