Going between Blender and Godot
In later versions of Godot, specifically starting with Godot 4.x, you’ll be able to directly import Blender files into Godot and interact with them. Saving things in Blender will automatically update the situation in Godot. We are not there yet. At the time of writing, we must resolve to an already tried and tested method: re-exporting our assets. Let’s see how we can accomplish this easily.
While you are developing your game, you’ll likely want to make changes to your models. Perhaps you’ve been working with a prototype that your 3D artist friend or contractor provided a while ago. Now, they are ready to give you a more refined piece. So, let’s simulate a similar scenario by making modifications to the sconce model we’ve been using. If you want to skip the Blender parts, you can find the finished changes in the Sconce.blend
file in the Finish
folder. If you want to exercise some Blender muscles, then we...