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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
Author Profile Icon David Baron
David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Character metrics

The following section outlines the primary character/vehicle metrics:

  • Min Speed: 500 km/h
    The vehicle is always moving during the race and can never completely stop.
  • Max Speed: 6,500 km/h
    The vehicle can only stay at max speed for a couple of seconds and its handling capacity will reduce to its minimum amount.
  • Max Health: 100%
    The vehicle has a damage meter calculated as a percentage.
  • Attack Damage: Depends on the weapon.
    The vehicle has no default weapon system but has an attachment slot for upgrades.
  • Handling: Depends on the current speed.
    The vehicle's handling capacity is reduced as it reaches its top speed.
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