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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Summary

In this chapter, we introduced a few core concepts in game audio, which we will expand on in successive chapters. After the audio introduction, we focused on downloading and installing Unity, followed by a quick walk through of the editor. From there, we imported a complete sample project from the Asset Store as a basis for completing the exercises in this and the later chapters. We then imported audio assets into the sample project and learned about compression, sample rates, channels, file formats, and more. With those new audio assets, we configured an ambient sound in our sample project, deciding later to convert that sound to 3D after understanding some basics of spatializing sound. Finally, we finished the chapter by adding another ambient sound to our scene and altering the various Audio Source settings to our auditory preference.

With this introductory chapter done, in the next chapter we will again dive into new areas of game audio and Unity development, which will include an introduction to Unity scripting, audio triggers, physics, and weapons sounds and music.

You have been reading a chapter from
Game Audio Development with Unity 5.X
Published in: Jun 2017
Publisher: Packt
ISBN-13: 9781787286450
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