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Fundamentals for Self-Taught Programmers

You're reading from   Fundamentals for Self-Taught Programmers Embark on your software engineering journey without exhaustive courses and bulky tutorials

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Product type Paperback
Published in Apr 2023
Publisher Packt
ISBN-13 9781801812115
Length 254 pages
Edition 1st Edition
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Author (1):
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Jasmine Greenaway Jasmine Greenaway
Author Profile Icon Jasmine Greenaway
Jasmine Greenaway
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Software Engineering Basics
2. Chapter 1: Defining Software Engineering FREE CHAPTER 3. Chapter 2: The Software Engineering Life Cycle 4. Chapter 3: Roles in Software Engineering 5. Part 2: Introduction to Programming
6. Chapter 4: Programming Languages and Introduction to C# 7. Chapter 5: Writing Your First C# Program 8. Chapter 6: Data Types in C# 9. Chapter 7: Flow Control in C# 10. Chapter 8: Introduction to Data Structures, Algorithms, and Pseudocode 11. Chapter 9: Applying Algorithms in C# 12. Chapter 10: Object-Oriented Programming 13. Part 3: Software Engineering – the Profession
14. Chapter 11: Stories from Prominent Job Roles in Software Development 15. Chapter 12: Coding Best Practices 16. Chapter 13: Tips and Tricks to Kickstart Your Software Engineering Career 17. Assessments 18. Index 19. Other Books You May Enjoy

Improving algorithms with refactoring

Chapter 2, The Software Engineering Life Cycle, covered the maintenance phase of the software engineering life cycle, where improvements in the code are made. During this phase, a software team may revisit code that could use some performance improvements or have better maintainability. This technique, known as refactoring, involves changes made to the code in a software program that don’t change its behavior. The maintenance phase of the software engineering life cycle includes fixing bugs that arise in the code, which is not the same as refactoring. Both techniques require code changes, but bugs are unexpected behavior in code that needs to be fixed, while refactoring changes the structure of the code. The code may work and look different after a refactor but will behave the same way.

Refactoring is a common practice in a software team, and there are various reasons for doing a refactor. As you have learned in this chapter, there are...

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