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Embedded Linux Development Using Yocto Project
Embedded Linux Development Using Yocto Project

Embedded Linux Development Using Yocto Project: Leverage the power of the Yocto Project to build efficient Linux-based products , Third Edition

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eBook Apr 2023 196 pages 3rd Edition
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Arrow left icon
Profile Icon Otavio Salvador Profile Icon Angolini
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eBook Apr 2023 196 pages 3rd Edition
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$39.99
Paperback
$49.99
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Renews at $19.99p/m
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$49.99
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Embedded Linux Development Using Yocto Project

Baking Our First Poky-Based System

Let’s get our hands dirty! In this chapter, we will understand the basic concepts involved in the Poky workflow. We will cover the steps to download, configure, and prepare the Poky build environment and bake something usable. The steps covered here are common for testing and development. They will give us some experience using Poky and a taste of its capabilities.

Preparing the build host system

This section describes how to prepare Windows and Linux distribution host systems. Although we will describe the Windows steps, we will focus on using a Linux distribution host system.

Tip

The use of macOS as a host system is possible. Still, it involves using the CROss PlatformS (CROPS) framework, which leverages Docker, allowing the use of foreign operating systems, including macOS. For more information, you can refer to the Setting Up to Use CROss PlatformS (CROPS) section from the Yocto Project Development Tasks Manual (https://docs.yoctoproject.org/4.0.4/dev-manual/start.html#setting-up-to-use-cross-platforms-crops).

Next, we will provide the necessary information to start the build host system preparation.

Using Windows Subsystem for Linux (WSLv2)

You can set up a Linux distribution on Windows if you are a Windows user. WSLv2 is only available for Windows 10+ builds greater than 18917. WSLv2 allows development using the Yocto Project. You can install the Linux distribution from the Microsoft Store.

Please refer to the Setting Up to Use Windows Subsystem For Linux session (https://docs.yoctoproject.org/4.0.4/dev-manual/start.html#setting-up-to-use-windows-subsystem-for-linux-wslv2) from the Yocto Project Development Tasks Manual (https://docs.yoctoproject.org/4.0.4/dev-manual/index.html). Once you have WSLv2 set up, you can follow the next sections as if you were running on a native Linux machine.

Preparing a Linux-based system

The process needed to set up our host system depends on the Linux distribution we use. Poky has a set of supported Linux distributions. Let’s suppose we are new to embedded Linux development. In that case, it is advisable to use one of the supported Linux distributions to avoid wasting time debugging issues related to the host system support.

If you use the current release of one of the following distributions, you should be good to start using the Yocto Project on your machine:

  • Ubuntu
  • Fedora
  • CentOS
  • AlmaLinux
  • Debian
  • OpenSUSE Leap

To confirm whether your version is supported, it is advisable to check the official documentation online in the Required Packages for the Build Host section (https://docs.yoctoproject.org/4.0.4/ref-manual/system-requirements.html#required-packages-for-the-build-host).

If your preferred distribution is not in the preceding list, it doesn’t mean it is not possible to use Poky on it. Your host development system must meet some specific versions for Git, tar, Python, and GCC. Your Linux distributions should provide compatible versions of those base tools. However, there is a chance that your host development system does not meet all these requirements. In that case, you can resolve this by installing a buildtools tarball that contains these tools, as detailed in Required Git, tar, Python, and GCC Versions (https://docs.yoctoproject.org/4.0.4/ref-manual/system-requirements.html#required-git-tar-python-and-gcc-versions).

We must install a few packages on the host system. This book provides instructions for Debian and Fedora, our preferred distributions, which we will look at next. The set of packages for other supported distributions can be found in the Yocto Project Reference Manual (https://docs.yoctoproject.org/4.0.4/ref-manual/system-requirements.html#required-packages-for-the-build-host).

Debian-based distribution

To install the necessary packages for a headless host system, run the following command:

$ sudo apt install gawk wget git diffstat unzip texinfo gcc build-essential chrpath socat cpio python3 python3-pip python3-pexpect xz-utils debianutils iputils-ping python3-git python3-jinja2 libegl1-mesa libsdl1.2-dev pylint3 xterm python3-subunit mesa-common-dev zstd liblz4-tool

Fedora

To install the needed packages for a headless host system, run the following command:

$ sudo dnf install gawk make wget tar bzip2 gzip python3 unzip perl patch diffutils diffstat git cpp gcc gcc-c++ glibc-devel texinfo chrpath ccache perl-Data-Dumper perl-Text-ParseWords perl-Thread-Queue perl-bignum socat python3-pexpect findutils which file cpio python python3-pip xz python3-GitPython python3-jinja2 SDL-devel xterm rpcgen mesa-libGL-devel perl-FindBin perl-File-Compare perl-File-Copy perl-locale zstd lz4

Downloading the Poky source code

After we have installed the required packages on our development host system, we can download the current LTS version (at the time of writing) of Poky source code using Git, with the following command:

$ git clone https://git.yoctoproject.org/poky -b kirkstone

Tip

Learn more about Git at https://git-scm.com.

After the download process is complete, we should have the following contents inside the poky directory:

Figure 2.1 – The content of the poky directory after downloading

Figure 2.1 – The content of the poky directory after downloading

Note

The examples and code presented in this and subsequent chapters use the Yocto Project 4.0 release (codenamed Kirkstone) as a reference.

Preparing the build environment

Inside the poky directory exists a script named oe-init-build-env, which sets up the building environment. But first, the script must be run-sourced (not executed) as follows:

$ source oe-init-build-env [build-directory]

Here, [build-directory] is an optional parameter for the name of the directory where the environment is configured. If it is empty, it defaults to build. The [build-directory] parameter is the place where we perform the builds.

The output from source oe-init-build-env build displays some important configurations such as the file location, some project URLs, and some common targets, such as available images. The following figure shows an output example:

Figure 2.2 – Output of the source oe-init-build-env build command

Figure 2.2 – Output of the source oe-init-build-env build command

It is very convenient to use different build directories. We can work on separate projects in parallel or experimental setups without affecting our other builds.

Note

Throughout the book, we will use build as the build directory. When we need to point to a file inside the build directory, we will adopt the same convention – for example, build/conf/local.conf.

Knowing the local.conf file

When we initialize a build environment, it creates a file called build/conf/local.conf. This config file is powerful, since it can configure almost every aspect of the build process. We can set the target machine and the toolchain host architecture to be used for a custom cross-toolchain, optimize options for maximum build time reduction, and so on. The comments inside the build/conf/local.conf file are excellent documentation and a reference of the possible variables and their defaults. The minimal set of variables that we probably want to change from the default is the following:

MACHINE ??= "qemux86-64"

The MACHINE variable is where we determine the target machine we wish to build. At the time of writing, Poky supports the following machines in its reference BSP:

  • beaglebone-yocto: This is BeagleBone, which is the reference platform for 32-bit ARM
  • genericx86: This is generic support for 32-bit x86-based machines
  • genericx86-64: This is generic support for 64-bit x86-based machines
  • edgerouter: This is EdgeRouter Lite, which is the reference platform for 64-bit MIPS

The machines are made available by a layer called meta-yocto-bsp. Besides these machines, OpenEmbedded Core, inside the meta directory, also provides support for the following Quick Emulation (QEMU) machines:

  • qemuarm: This is the QEMU ARMv7 emulation
  • qemuarmv5: This is the QEMU ARMv5 emulation
  • qemuarm64: This is the QEMU ARMv8 emulation
  • qemumips: This is the QEMU MIPS emulation
  • qemumips64: This is the QEMU MIPS64 emulation
  • qemuppc: This is the QEMU PowerPC emulation
  • qemuppc64: This is the QEMU PowerPC 64 emulation
  • qemux86-64: This is the QEMU x86-64 emulation
  • qemux86: This is the QEMU x86 emulation
  • qemuriscv32: This is the QEMU RISC-V 32 emulation
  • qemuriscv64: This is the QEMU RISC-V 64 emulation

Extra BSP layers available from several vendors provide support for other machines. The process of using an extra BSP layer is shown in Chapter 11, Exploring External Layers.

Note

The local.conf file is a convenient way to override several global default configurations throughout the Yocto Project’s tools. Essentially, we can change or set any variable – for example, adding additional packages to an image file. Changing the build/conf/local.conf file is convenient; however, the source code management system usually does not track temporary changes in this directory.

The build/conf/local.conf file can set several variables. It is worth taking some time and reading through the file comments that are generated to get a general idea of what variables can be set.

Building a target image

Poky provides several predesigned image recipes we can use to build our binary image. We can check the list of available images by running the following command from the poky directory:

$ ls meta*/recipes*/*images/*.bb

All the recipes provide images that are a set of unpacked and configured packages, generating a filesystem that we can use with hardware or one of the supported QEMU machines.

Next, we can see the list of most commonly used images:

  • core-image-minimal: This is a small image allowing a device to boot. It is handy for kernel and bootloader tests and development.
  • core-image-base: This console-only image provides basic hardware support for the target device.
  • core-image-weston: This image provides the Wayland protocol libraries and the reference Weston compositor.
  • core-image-x11: This is a basic X11 image with a terminal.
  • core-image-sato: This is an image with Sato support and a mobile environment for mobile devices that use X11. It provides applications such as a terminal, editor, file manager, media player, and so on.
  • core-image-full-cmdline: A console-only image with more full-featured Linux system functionality installed.

There are other reference images available from the community. Several images support features, such as Real Time, initramfs, and MTD (flash tools). It is good to check the source code or the Yocto Project Reference Manual (https://docs.yoctoproject.org/4.0.4/ref-manual/index.html) for the complete and updated list.

The process of building an image for a target is straightforward. But first, we need to set up the build environment using source oe-init-build-env [build-directory] before using BitBake. To build the image, we can use the template in the following command:

Figure 2.3 – How to build a recipe using BitBake

Figure 2.3 – How to build a recipe using BitBake

Note

We will use MACHINE = "qemux86-64" in the following examples. You can set it in build/conf/local.conf accordingly.

For example, to build core-image-full-cmdline, run the following command:

$ bitbake core-image-full-cmdline

The Poky build looks like the following figure:

Figure 2.4 – The result of bitbake core-image-full-cmdline

Figure 2.4 – The result of bitbake core-image-full-cmdline

Running images in QEMU

We can use hardware emulation to speed up the development process, as it enables a test run without involving any actual hardware. Fortunately, most projects have only a tiny portion that is hardware-dependent.

QEMU is a free, open source software package that performs hardware virtualization. QEMU-based machines allow testing and development without real hardware. ARMv5, ARMv7, ARMv8, MIPS, MIPS64, PowerPC, PowerPC 64, RISC-V 32, RISC-V 64, x86, and x86-64 emulations are currently supported. We will go into more detail about QEMU usage in sw, Speeding Up Product Development through Emulation – QEMU.

OpenEmbedded Core provides the runqemu script tool, which is a wrapper to make use of QEMU easier. The way to run the script tool is as follows:

$ runqemu <machine> <zimage> <filesystem>

Here, <machine> is the machine/architecture to be used as qemux86-64, or any other supported machine. Also, <zimage> is the path to a kernel (for example, bzImage-qemux86-64.bin). Finally, <filesystem> is the path to an ext4 image (for example, filesystem-qemux86-64.ext4) or an NFS directory. All parameters in the preceding call to runqemu <zimage> and <filesystem> are optional. Just running runqemu is sufficient to launch the image in the shell where the build environment is set, as it will automatically pick up the default settings from building the environment.

So, for example, if we run runqemu qemux86-64 core-image-full-cmdline, we can see something similar to that shown in the following screenshot:

Figure 2.5 – The QEMU screen during the Linux kernel boot

Figure 2.5 – The QEMU screen during the Linux kernel boot

After finishing booting Linux, you will see a login prompt, as shown in Figure 2.6:

Figure 2.6 – The QEMU screen during user login

Figure 2.6 – The QEMU screen during user login

We can log in to the root account using an empty password. The system behaves as a regular machine, even when executed inside the QEMU. The process to deploy an image in real hardware varies, depending on the type of storage used, the bootloader, and so on. However, the process of generating the image is the same. We explore how to build and run an image in real hardware in Chapter 15, Booting Our Custom Embedded Linux.

Summary

In this chapter, we learned the steps needed to set up Poky and get our first image built. Then, we ran that image using runqemu, which gave us a good overview of the available capabilities. In the next chapter, we will introduce Toaster, a human-friendly interface for BitBake. We will use it to build an image and customize it further.

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Key benefits

  • Optimize your Yocto Project tools to develop efficient Linux-based projects
  • Follow a practical approach to learning Linux development using Yocto Project
  • Employ the best practices for embedded Linux and Yocto Project development

Description

The Yocto Project is the industry standard for developing dependable embedded Linux projects. It stands out from other frameworks by offering time-efficient development with enhanced reliability and robustness. With Embedded Linux Development Using Yocto Project, you’ll acquire an understanding of Yocto Project tools, helping you perform different Linux-based tasks. You’ll gain a deep understanding of Poky and BitBake, explore practical use cases for building a Linux subsystem project, employ Yocto Project tools available for embedded Linux, and uncover the secrets of SDK, recipe tool, and others. This new edition is aligned with the latest long-term support release of the aforementioned technologies and introduces two new chapters, covering optimal emulation in QEMU for faster product development and best practices. By the end of this book, you’ll be well-equipped to generate and run an image for real hardware boards. You’ll gain hands-on experience in building efficient Linux systems using the Yocto Project.

Who is this book for?

If you are an embedded Linux developer and want to broaden your knowledge about the Yocto Project with examples of embedded development, then this book is for you. Professionals looking for new insights into working methodologies for Linux development will also find plenty of helpful information in this book.

What you will learn

  • Understand the basic Poky workflows concepts along with configuring and preparing the Poky build environment
  • Learn with the help of up-to-date examples in the latest version of Yocto Project
  • Configure a build server and customize images using Toaster
  • Generate images and fit packages into created images using BitBake
  • Support the development process by setting up and using Package feeds
  • Debug Yocto Project by configuring Poky
  • Build an image for the BeagleBone Black, RaspberryPi 4, and Wandboard, and boot it from an SD card

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Publication date : Apr 28, 2023
Length: 196 pages
Edition : 3rd
Language : English
ISBN-13 : 9781801072144
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Product Details

Publication date : Apr 28, 2023
Length: 196 pages
Edition : 3rd
Language : English
ISBN-13 : 9781801072144
Category :

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Table of Contents

19 Chapters
Chapter 1: Meeting the Yocto Project Chevron down icon Chevron up icon
Chapter 2: Baking Our First Poky-Based System Chevron down icon Chevron up icon
Chapter 3: Using Toaster to Bake an Image Chevron down icon Chevron up icon
Chapter 4: Meeting the BitBake Tool Chevron down icon Chevron up icon
Chapter 5: Grasping the BitBake Tool Chevron down icon Chevron up icon
Chapter 6: Detailing the Temporary Build Directory Chevron down icon Chevron up icon
Chapter 7: Assimilating Packaging Support Chevron down icon Chevron up icon
Chapter 8: Diving into BitBake Metadata Chevron down icon Chevron up icon
Chapter 9: Developing with the Yocto Project Chevron down icon Chevron up icon
Chapter 10: Debugging with the Yocto Project Chevron down icon Chevron up icon
Chapter 11: Exploring External Layers Chevron down icon Chevron up icon
Chapter 12: Creating Custom Layers Chevron down icon Chevron up icon
Chapter 13: Customizing Existing Recipes Chevron down icon Chevron up icon
Chapter 14: Achieving GPL Compliance Chevron down icon Chevron up icon
Chapter 15: Booting Our Custom Embedded Linux Chevron down icon Chevron up icon
Chapter 16: Speeding Up Product Development through Emulation – QEMU Chevron down icon Chevron up icon
Chapter 17: Best Practices Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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Arnaud Sautaux Aug 12, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I used to develop with buildroot. This book gave me a greate overview how to build quickly a firmware with Yocto. It's a great addition to the yocto manual.
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dudeman Jun 25, 2023
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Fantastic reference. I wish I had this when I was learning yocto. It also goes VERY in depth into bitbake, adding layers, and the in depth workings and options of building custom recipes by hand. Highly recommend. When I have a yocto project this lives on my desk for months until it's done. This would have cut a month or two of my first yocto projects. Tell your bosses that and get the to pay for this reference manual.Yocto is pretty easy until you hit some weird issue that shouldn't happen but is. This will help you fix that instead of having to ask online communities or trying to rely on web guides referencing ancient versions of yocto.
Amazon Verified review Amazon
MNTKT Jun 19, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As a long-time Yocto user, I recommend this book to engineers starting with Yocto or already advanced in the topic. The authors considered every aspect of a successful product design with Yocto leading to MVP (Minimum Viable Product). It is a must-read to refresh the memory or learn a new concept on this ever-popular topic. The book's last section includes some best practices that anyone can use to evaluate a current or future project.I enjoyed the many command lines in this book to navigate Yocto and its environment. The examples align with Yocto LTS Kirkstone.When it comes to embedded devices, leveraging QEMU and x86 is critical. This book takes the reader into the details of setting this up. This excellent practice can make a project successful, saving time and money!The Yocto temporary build directory needs clarification for beginners. This book goes into great detail about the structure of this dynamic folder and its content. I found that part very valuable.Ones might find the chapter on generating native SDK critical, especially when sharing a Yocto environment with other developers involved in different parts of the project.Chapter 15 is where the "rubber meets the road" with a selection of standard engineering and development platforms like Raspberry Pi 4 or BeagleBone Black. The authors also introduced another platform based on RISC-V - a cheap computer option.I recommend this book to engineers and software managers to evaluate the complexity of a Yocto project and help with planning. Every chapter is touched individually during the development and release phase. The reader can take a chapter at a time as it relates to each other. A more experienced user can jump through the book to capture the "golden nugget" or new information. I enjoyed the summary at the end of each chapter as a summary.
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Vijo Cherian May 22, 2023
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Very helpful reference to follow along for those working with Yocto.
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Fernando Luiz Cola May 28, 2023
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The Yocto Project is known to have a slow learning curve, even though the project offers great documentation. The complexity of learning how to build a Linux system, the multiple releases of the project, and the fast-changing additions provided by a resourceful community of developers can be daunting tasks for the inexperienced.This book provides a very good starting point for new users of the Yocto Project. It focuses on core and basic aspects of the project, such as those covered in chapters 1 - Meeting the Yocto Project, 2 - Baking Our First Poky-Based System, 4 - Meeting the BitBake Tool, 9 - Developing with the Yocto Project, 11 - Exploring External Layers, 12 - Creating Custom Layers, 13 - Customizing Existing Recipes, and 15 - Booting Our Custom Embedded Linux.On the other hand, a seasoned Yocto Project user can leverage new tips, advice, and guidelines found in chapters 6 - Detailing the Temporary Build Directory, 7 - Assimilating Packaging Support, 10 - Debugging with the Yocto Project, 14 - Achieving GPL Compliance, 16 - Speeding Up Product Development through Emulation - QEMU, and 17 - Best Practices.Chapter 17 - Best Practices provides interesting practices that can help increase the quality of projects, reduce time-to-market, and significantly reduce project costs.I particularly liked the remarks about QEMU and licensing compliance in chapters 16 - Speeding Up Product Development through Emulation - QEMU and 14 - Achieving GPL Compliance. The authors make excellent remarks on those subjects.Overall, the book is an excellent addition for professionals, students, and developers looking to increase their skills in the Yocto Project. It is a good companion to the official Yocto documentation, helping to facilitate the learning process.
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