In this chapter, we initially learned about the concept of a service and how each platform can support a service. We split the chapter into three parts: Windows, Android, and iOS—one part for each platform.
When working with Windows services, we learned that a service is an application that runs without user interference and has no graphical interface. So, we built a service where, every 10 seconds, we recorded the current date and time into a text file.
Additionally, we learned that the OnExecute event forms the backbone of a service with its looping or main thread. However, when we receive many requests or require a multithread service instead, we opt to manually handle the execution and stop the events using safe threads.
Next, we gained an understanding about Android services. This also performs tasks in the background, but it is at least necessary to have a...