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Deciphering Object-Oriented Programming with C++ [WARNING: NOT FOR USE IN OTHER MATERIAL/SEE CONTRACT]

You're reading from   Deciphering Object-Oriented Programming with C++ [WARNING: NOT FOR USE IN OTHER MATERIAL/SEE CONTRACT] A practical, in-depth guide to implementing object-oriented design principles to create robust code

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781804613900
Length 594 pages
Edition 1st Edition
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Dorothy R. Kirk Dorothy R. Kirk
Author Profile Icon Dorothy R. Kirk
Dorothy R. Kirk
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Table of Contents (30) Chapters Close

Preface 1. Part 1: C++ Building Block Essentials
2. Chapter 1: Understanding Basic C++ Assumptions FREE CHAPTER 3. Chapter 2: Adding Language Necessities 4. Chapter 3: Indirect Addressing – Pointers 5. Chapter 4: Indirect Addressing – References 6. Part 2: Implementing Object-Oriented Concepts in C++
7. Chapter 5: Exploring Classes in Detail 8. Chapter 6: Implementing Hierarchies with Single Inheritance 9. Chapter 7: Utilizing Dynamic Binding through Polymorphism 10. Chapter 8: Mastering Abstract Classes 11. Chapter 9: Exploring Multiple Inheritance 12. Chapter 10: Implementing Association, Aggregation, and Composition 13. Part 3: Expanding Your C++ Programming Repertoire
14. Chapter 11: Handling Exceptions 15. Chapter 12: Friends and Operator Overloading 16. Chapter 13: Working with Templates 17. Chapter 14: Understanding STL Basics 18. Chapter 15: Testing Classes and Components 19. Part 4: Design Patterns and Idioms in C++
20. Chapter 16: Using the Observer Pattern 21. Chapter 17: Applying the Factory Pattern 22. Chapter 18: Applying the Adapter Pattern 23. Chapter 19: Using the Singleton Pattern 24. Chapter 20: Removing Implementation Details Using the pImpl Pattern 25. Part 5: Considerations for Safer Programming in C++
26. Chapter 21: Making C++ Safer 27. Assessments 28. Index 29. Other Books You May Enjoy

Understanding the Singleton pattern

The Singleton pattern is a creational design pattern that guarantees only one instance will exist for a class embracing this idiom; two or more instances of the type may simply not exist simultaneously. A class embracing this pattern will be known as a Singleton.

A Singleton can be implemented using static data members and static methods. This means that a Singleton will have a global point of access to the instance at hand. This ramification initially seems dangerous; introducing global state information into the code is one criticism that has led the Singleton to sometimes be considered an anti-pattern. However, with the appropriate use of access regions for the static data members defining the Singleton, we can insist that access to the Singleton (other than initialization) only uses the appropriate static methods of the class at hand (and alleviate this potential pattern concern).

Another criticism of the pattern is that it is not thread...

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