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Dancing with Python

You're reading from   Dancing with Python Learn to code with Python and Quantum Computing

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781801077859
Length 744 pages
Edition 1st Edition
Languages
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Author (1):
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Robert S. Sutor Robert S. Sutor
Author Profile Icon Robert S. Sutor
Robert S. Sutor
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Toc

Table of Contents (29) Chapters Close

Preface 1. Chapter 1: Doing the Things That Coders Do FREE CHAPTER 2. Part I: Getting to Know Python
3. Chapter 2: Working with Expressions 4. Chapter 3: Collecting Things Together 5. Chapter 4: Stringing You Along 6. Chapter 5: Computing and Calculating 7. Chapter 6: Defining and Using Functions 8. Chapter 7: Organizing Objects into Classes 9. Chapter 8: Working with Files 10. PART II: Algorithms and Circuits
11. Chapter 9: Understanding Gates and Circuits 12. Chapter 10: Optimizing and Testing Your Code 13. Chapter 11: Searching for the Quantum Improvement 14. PART III: Advanced Features and Libraries
15. Chapter 12: Searching and Changing Text 16. Chapter 13: Creating Plots and Charts 17. Chapter 14: Analyzing Data 18. Chapter 15: Learning, Briefly 19. References
20. Other Books You May Enjoy
21. Index
Appendices
1. Appendix A: Tools 2. Appendix B: Staying Current 3. Appendix C: The Complete UniPoly Class
4. Appendix D: The Complete Guitar Class Hierarchy
5. Appendix E: Notices 6. Appendix F: Production Notes

Organizing Objects into Classes

The creative mind plays with the objects it loves.

—Carl Jung, Psychological Types

Although we previously grouped several expressions into collections, such as lists and dictionaries, they don’t have the natural feel or use of built-in types like integers or strings. Are you limited to only those core objects that come with Python? Can you construct new kinds of things complete with operations you can perform on them? Can you hide the data you use and the way you operate on it? If you want to extend an object with additional data or operations, can you do it?

Of course you can, or this chapter would not exist! In what follows, I describe how to create classes and the objects, or instances, that belong to them. A function that operates on class instances gets a new name: method. By careful definition of a class, you can hide its internal information and how you manipulate...

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