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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating Prefabs to store in external libraries


In this recipe, we will show you how to create a Prefab and look at some of the global uses for them.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

  • Create the house object again from the Editing and Merging Solids recipe

  • Then place down the Objects/natural/trees/hill_tree/hill_tree_large_bright_green.cgf as a brush near the house

How to do it...

The house and the tree are just two objects that will be used to demonstrate creating a Prefab.

Before we begin, we must create a new library to store these objects:

  1. Open the DataBase View (View | Open View Pane | DataBase View).

  2. Open the Prefabs Library tab.

  3. Create a new Prefab library named My_Prefabs.

  4. Select both the House and the Tree.

  5. In the main toolbar, click on Prefabs | Make from Selection.

  6. Group = Houses.

  7. Name = House_with_tree.

  8. Click on the Save Modified Libraries in the DataBase View.

Note

If you do not perform step 8 and close the level, you risk losing your Prefab...

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