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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

The Enemy class


The Enemy class inherits from CCSprite just like the Tower class and will contain all the properties of the struct named EnemyData. The Enemy class defines the functionalities to make the enemy walk along the path dictated by the level, do damage if it reaches the end of the path, take damage from a tower, and die. Let's take a look at the class declaration in the Enemy.h file:

class Enemy: public CCSprite
{
public:
  Enemy();
  virtual ~Enemy();
 
  static Enemy* create(GameWorld* game_world, int type);
 
  virtual bool init(GameWorld* game_world, int type);
  // copy data within the enemy library inside GameGlobals
  virtual void SetEnemyProperties();
 
  // create & update the progress bar showing health left
  void CreateHealthBar();
  void UpdateHealthBar();
 
  // basic enemy behaviour functions
  void StartWalking();
  void FinishWalking();
  void DoDamage();
  void TakeDamage(CCObject* object);
  void Die();
  void TakeSpeedDamage(float speed_damage, 
    float...
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