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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Defining the fish

In Angry Fish, we have five different kinds of fish. Since they will share a lot of common behavior, we will define a base Fish class and inherit from Fish to specialize the behavior wherever required.

The following table describes each fish in brief:

Type of fish

Class

Description

Simple

Fish

The simplest kind of fish that can be launched from the catapult

Shooting

ShootingFish

Once launched, tapping the screen boosts this fish's velocity in the direction of motion

Splitting

SplittingFish

Once launched, tapping the screen causes this fish to split into multiple smaller fish

Bombing

BombingFish

Once launched, tapping the screen causes this fish to hurl a smaller fish downwards

Exploding

ExplodingFish

Once launched, this fish automatically explodes after landing or hitting something

The Fish class

We now define the base class for the fish. The Fish class will inherit from parent class GameObject, which is identical to the one you...

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