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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Chapter 6. Creativity with Textures

In this chapter, we will take a leap into a new direction and take things to the next level. You will learn how to programmatically generate textures and bind them to shapes so that they can be used in the game. Cocos2d-x is so flexible that it allows us to run our own rendering commands and we will take advantage of this fact.

In this chapter, you'll learn:

  • How to use the CCRenderTexture class to draw into a texture
  • How to apply various graphical effects to a texture to add aesthetics
  • How to create a curved Box2D terrain
  • How to apply a texture to a curve
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