Part 3: Cinematic Fundamentals and Rendering
In this final part, you will learn how to cinematically improve your environment by using the Cinematic tool inside Unreal Engine 5. First, you will learn how to compose a cinematic shot by exploring framing fundamentals and discovering how to use the Cine Camera Actor and how to animate it inside Sequencer. Then, you will move on by learning how to artistically improve your frame with a postprocess volume. You will also learn about the basic concept of Niagara by creating a sample atmospheric effect. In the last chapter, you will learn how to export a high-resolution sequence with the rendering tool provided to us by Unreal Engine 5.
This part has the following chapters:
- Chapter 11, Crafting Cinematic Shots with Cameras and Sequencer
- Chapter 12, Enhancing Scenes with Post-Processing and Niagara
- Chapter 13, Rendering and Exporting Cinematic Shots