Importing and Working with Assets
In this chapter, we will learn how to import a 3D model and all the characteristics that a 3D asset must have to be correctly imported. We will also learn how to import a texture and an animated object. At the end of this chapter, you will be able to import and save any kind of asset. This is a very important chapter for understanding how the Engine works with assets and how we can use any kind of 3D model or texture to build our environment. Knowing the fundamentals of asset importing is very useful to better understand the next chapters.
In this chapter, we will cover the following main topics:
- Importing a new 3D model
- Importing a new texture
- Importing an animated object
- Exercise: Creating a new project