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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

The Math package


In Chapter 3, Cardboard Box, we introduced 3D geometry and matrix math calculations. We will wrap these up into even more useful functions.

Much of this math code that we've put together is from existing open source projects (attributions are given in comments in the source code). After all, we might as well take advantage of the math geniuses who like this stuff and have open sourced excellent true and tested code. The code list is included with the file downloads for this book.

Note

The following list documents our math API. The actual code is included with the file downloads for this book and the GitHub repository.

Generally speaking, the mathematics falls within the subject of linear algebra, but most of it is specific to graphics programming and works within the constraints of fast floating point math on modern CPUs.

We encourage you to browse the source code included with the book, which you will obviously need access to in order to complete the project. Suffice it to say...

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