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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

The Camera component


A Camera class is another type of Component, positioned in space like other component objects. The camera is special because through the camera's eyes, we render the scene. For VR, we render it twice, once for each eye.

Let's create the Camera class, and then see how it works. Create it in the renderbox/components folder and define it as follows:

public class Camera extends Component {
    private static final String TAG = "renderbox.Camera";

    private static final float Z_NEAR = .1f;
    public static final float Z_FAR = 1000f;

    private final float[] camera = new float[16];
    private final float[] view = new float[16];
    public Transform getTransform(){return transform;}

    public Camera(){
        //The camera breaks pattern and creates its own Transform
        transform = new Transform();
    }

    public void onNewFrame(){
        // Build the camera matrix and apply it to the ModelView.
        Vector3 position = transform.getPosition();
        Matrix...
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