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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Using the singleton design pattern


The singleton design pattern is the most commonly used design pattern for games. Unfortunately, it is also the most overused and most incorrectly applied design pattern for games. There are a few advantages of the singleton design pattern, which we will discuss. However, it has a lot of serious consequences as well.

Getting ready

To work through this recipe, you will need a machine running Windows. You also need to have a working copy of Visual Studio installed on your Windows machine. No other prerequisites are required.

How to do it…

In this recipe, we will see how easy it is to create a singleton design pattern. We will also see the common pitfalls of this design pattern:

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select a Win32 console application.

  4. Add a source file called Source.cpp.

  5. Add the following lines of code to it:

    #include <iostream>
    #include <conio.h>
    
    using namespace std;
    
    class PhysicsManager
    {
    private:
      static bool bCheckFlag;
      static...
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