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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Detecting tile collisions

So far in our game, we have used component-level collision detection to detect collisions between George and the coins and enemies. When you are working with map levels, you will generally add other objects on the map that act as barriers, such as water, buildings, or trees. As the player navigates around maps with these types of items, we want to ensure that neither George nor enemies walk through these objects.

In the Understanding map navigation section, we removed the ScreenCollidable component to allow the enemies to freely move around the map, but now the enemies and George can wander off the map.

In this section, we are going to add a water barrier that will go around the map. We will check for collisions to prevent both George and the enemies from being able to leave the map. We will read the map locations of the water from an object layer and create new Water components. We will make these components collidable and add these to the game so that...

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