Technical requirements
To examine the source from this chapter, you can download it from https://github.com/PacktPublishing/Building-Games-with-Flutter/tree/main/chapter06.
You can find additional information on Flame audio in the online documentation at https://docs.flame-engine.org/1.0.0/audio.html.
To get started playing sounds and music in our game, we must download the asset files and add them to our pubspec.yaml
file. We can find all the sound files we want to add at the excellent free website https://freesound.org.
The sound effects and music we want to add are the following:
- Background music playing throughout the game
- A sound effect for when an enemy dies
- A sound effect when George moves around
Here are some I found while browsing the site, but feel free to browse the site and find other sounds you may prefer: