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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Summary

In this final chapter, we looked at how to package and distribute graphical applications using the Fyne tool. Unlike the distribution of command-line or system utilities, the process of delivering a GUI application requires additional metadata and packaging to integrate well with each OS. We saw how the basic release process can create an application package ready for distribution beyond our development and test team members.

Packaging for different platforms can be complicated, so we walked through the steps required to build native-looking graphical packages for macOS, Windows, and Linux, as well as mobile packaging for iOS and Android. Each package has its own metadata format and package structure, but this was generated automatically using the fyne release tool.

We also saw how to build release packages for distribution on official stores, and how these packages can be submitted to the app store or marketplace that will be preinstalled on the user's device. The...

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