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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
Languages
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Preface

Now that Unreal Engine 4 has become one of the most cutting-edge game engines in the world, developers both AAA and Indie alike are looking for the best ways of creating games of any genre using the engine. Upon Unreal's first release, it was known as a great first-person shooter game engine, but with the success of games such as WB's Mortal Kombat, Chair Entertainment's Shadow Complex, and Epic Games' Gears of War, along with highly anticipated upcoming games such as Capcom's Street Fighter 5, Comcept's Mighty No. 9, and Square Enix's Final Fantasy VII Remake, Unreal has proven itself to be one of the greatest engines to use when creating virtually any genre of game. This book will lay the foundations of creating a turn-based RPG in Unreal Engine 4.

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