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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Chapter 2. Planning the Game

In the previous chapter, you were given a good overview and historical background of RPG, and hopefully, it also sparked your imagination. In this chapter, we will start to lay the groundwork for our own RPG. We will start by defining the story of our game, as well as the plot and the quests that will make the game playable. We'll look at the assets that will be required to create our environment, characters, and finally, we'll design the levels.

The following is a breakdown of the topics we will be covering in this chapter:

  • Building our RPG
  • The story of the Zazar dynasty
  • Asset inventory
  • Level design
  • The awakening
  • Testing the level
  • Creating the main menu

Awaken your creativity and let your imagination go wild!

You have been reading a chapter from
Building an RPG with Unity 2018 - Second Edition
Published in: Jul 2018
Publisher: Packt
ISBN-13: 9781788623469
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