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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Bytecode Interpreters

A new programming language may include novel features that are not supported directly by mainstream CPUs. The most practical way to generate code for many programming languages is to generate bytecode for an abstract machine whose instruction set directly supports the language’s intended domain. This is important because it sets your language free from the constraints of what current hardware CPUs know how to do. It also allows the generation of code that is tied more closely to the types of problems that you want to solve. If you create your own bytecode instruction set, you can execute programs by writing a virtual machine that knows how to interpret that instruction set. This chapter covers how to design an instruction set and an interpreter that executes bytecode. Because this chapter is tightly connected to Chapter 13, Generating Bytecode, you may want to read them both before you dive into the code.

This chapter covers the following main topics...

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