Chapter 19: Procedural Generation
In this chapter, we will look at several ways to generate level content automatically. You can use the Construction Script of a Blueprint to script procedural generation and use the Spline tool to define a path that will be used as a reference to position the instances. Also, you can create an Editor Utility Blueprint to manipulate Assets and Actors in edit mode.
In this chapter, we will cover the following topics:
- Procedural generation with the Construction Script
- Creating Blueprint Splines
- Editor Utility Blueprints
By the end of this chapter, you will know how to generate Level contents using the Construction Script and how to create a Blueprint Spline to place Actors on a predefined path. You will also be able to create Blueprint functions that run in the Editor.