In this chapter, you learned how to use the full-color capabilities of the 3D Printing Service Bureaus by exploring two ways of adding colors to your 3D model. First, you learned how you can add and assign materials to specific faces. Next, you learned how you can unwrap the surfaces of your model into a flat UV Map. You saw how UV Maps could be colored within Blender or outside of Blender in image editing software. You learned how to export your work into the X3D format that supports color information. Finally, you uploaded your work to a 3D Printing Service Bureau.
Sometimes 3D modeling for 3D printing can be a bumpy road. In Chapter 15, Troubleshooting and Repairing Models, you will learn how to troubleshoot and resolve common modeling issues.