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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

What this book covers

Chapter 1, Introducing Hard Surface Modeling, includes a briefing about the central concept learned in this book.

Chapter 2, Creating Basic Shapes for an FN SCAR, shows the beginning of the first modeling project.

Chapter 3, Adding More Details with Polygon Modeling and Modifiers, shows the second part of the assault rifle project, adding hard-surface details.

Chapter 4, Texturing and Rendering the FN SCAR, shows the third part of the assault rifle project, turning the plain clay model into a rendered image.

Chapter 5, Modeling a Sci-Fi Race Ship, helps us create a medium-poly game-optimized model.

Chapter 6, Texture Painting the Sci-Fi Race Ship, provides us with an introduction to painting custom textures and baking high-poly details into images.

Chapter 7, Modeling the T-72 Tank: Basic Shapes, covers the beginning of the final project by creating the foundation.

Chapter 8, Modeling the T-72 Tank Hull, demonstrates completing the body of the tank.

Chapter 9, Modeling the T-72 Tank Turret, shows how to complete the turret.

Chapter 10, Modeling Tank Tracks, the final modeling chapter of the book, shows how to add tracks to the tank.

Chapter 11, Rigging Tank Tracks, uses constraints to rig the tank tracks for animation.

Chapter 12, Texturing the Tank, uses procedural texturing to finalize the tank.

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