Baking a normal map
In this section, we will learn how to create a normal map texture from a high-poly object. This will allow us to simulate a bumpy surface by placing a texture on it. In the following steps, we will create a carbon fiber surface and bake it as a normal map so that we can easily place it on any object as a texture:
- Create two planes and place them as shown in Figure 6.1. Add a loop cut in the middle of each plane by pressing Ctrl + R and lifting it up:
- Bevel the edge created by the loop cut by pressing Ctrl + B and turn on smooth shading.
- In the top view, add an Array modifier and check Constant Offset instead of Relative Offset. Set the X and Y distances so that the shape is tiled perfectly, as shown in Figure 6.3:
- Increase the Count value to create...