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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Baking a normal map

In this section, we will learn how to create a normal map texture from a high-poly object. This will allow us to simulate a bumpy surface by placing a texture on it. In the following steps, we will create a carbon fiber surface and bake it as a normal map so that we can easily place it on any object as a texture:

  1. Create two planes and place them as shown in Figure 6.1. Add a loop cut in the middle of each plane by pressing Ctrl + R and lifting it up:

Figure 6.1 – Two planes

  1. Bevel the edge created by the loop cut by pressing Ctrl + B and turn on smooth shading.

Figure 6.2 – Bevels and smooth shading

  1. In the top view, add an Array modifier and check Constant Offset instead of Relative Offset. Set the X and Y distances so that the shape is tiled perfectly, as shown in Figure 6.3:

Figure 6.3 – Constant Offset

  1. Increase the Count value to create...
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