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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Generating an Edge Mask

In this section, we are going to use Blender’s Cycles render engine to generate an Edge Mask. In other words, we will tell Blender to detect sharp edges and create an edge wear effect around those areas. This technique will significantly improve the appearance of our model, and we will apply it to the other models we create in this book.

Detecting edges

We begin by creating an edge detection node setup, which we will refer to as an Edge Mask. Essentially, this is a combination of nodes that will create white areas around the edges of our FN SCAR. We will later turn these white edges into edge wear on our basic materials from the Creating materials section.

Here are the steps to creating the Edge Mask:

  1. Select all faces of the FN SCAR, and in Edit Mode, press U to open the UV Mapping menu. In the menu, select Smart UV Project. This will unwrap the entire model onto a 2D surface. Before unwrapping, correct the normals by pressing Shift ...
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