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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Summary

In this chapter, you put your knowledge of building objects to a practical use, and built a boat. It was also a good practice in using the controls of the 3D View, keyboard shortcuts, and buttons, including the buttons on the header, in the Tool Shelf, and in the Properties Panel.

You studied box modeling to create the boat from the default cube, and used box modeling's most powerful methods: extrusion, subdividing edges, and moving vertices, to reshape the cube into a hull. You learned about joining objects together, so that the boat and the seats can be used as a single object. You got your first taste of creating a material to make the boat look more realistic, and added a wooden texture to the seats.

In the next chapter, you will make some oars and oarlocks to move the boat with. You will extend your ability with more powerful modeling techniques. You will animate the boat, the oars, and the oarlocks as a coordinated unit, so that the oars appear to propel the boat.

Let&apos...

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