Summary
In this chapter, you put your knowledge of building objects to a practical use, and built a boat. It was also a good practice in using the controls of the 3D View, keyboard shortcuts, and buttons, including the buttons on the header, in the Tool Shelf, and in the Properties Panel.
You studied box modeling to create the boat from the default cube, and used box modeling's most powerful methods: extrusion, subdividing edges, and moving vertices, to reshape the cube into a hull. You learned about joining objects together, so that the boat and the seats can be used as a single object. You got your first taste of creating a material to make the boat look more realistic, and added a wooden texture to the seats.
In the next chapter, you will make some oars and oarlocks to move the boat with. You will extend your ability with more powerful modeling techniques. You will animate the boat, the oars, and the oarlocks as a coordinated unit, so that the oars appear to propel the boat.
Let&apos...